Bridge changes: - Wait for at least one user to JOIN before starting monop - Ensures observer is in channel to see all setup messages Parser changes: - Handle 'Player N, say me' even without prior 'How many players?' - Infer num_players_expected from highest player number seen - Emit state during setup phase run_game.py changes: - 3s stagger between bot joins so setup is visible in web UI - Observer connects before bots to catch all registration messages |
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| .. | ||
| game-state.json | ||
| index.html | ||