The "Game data hasn't updated" logic is based on player actions, not whether the plugin is alive #1

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opened 2026-02-25 19:35:56 +00:00 by jmaguire · 0 comments

Basically we should keep flushing out the game state but with a heartbeat value updated, even if the game isn't moving. This way the detection tells you if the bot is alive - not if players are actively making turns.

Basically we should keep flushing out the game state but with a heartbeat value updated, even if the game isn't moving. This way the detection tells you if the bot is alive - not if players are actively making turns.
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Reference: jarvis/monop-state#1
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