Parser changes:
- Track num_players_expected from user input after 'How many players?'
- Create placeholder players ('Player N') on 'say me please' prompts
- Replace placeholder names when real names appear in roll lines
- Emit state during setup phase (was returning None)
- Include phase and numPlayersExpected in state JSON
UI changes:
- Empty slots shown as dashed/dimmed panels with '?' token
- Placeholder players shown as 'Registering...'
- Registered players shown with checkmark and ,500
- Status bar shows 'Setting up · 2/3 players registered'
The C code picks a starting player via dice roll but doesn't reorder
the player array. The parser now tracks _first_player_idx and rotates
the players list in get_state() so the UI shows them in actual turn
order.
Parser now accumulates log entries for key game events:
- Turn starts (checkpoint lines)
- Rolls, movement, passing GO
- Rent payments
- Card draws (with card text)
- Auctions, trades, resignations
- Jail (triple doubles, GO TO JAIL)
- Game start and winner
Log is capped at 100 entries in GameState, last 30 emitted in
get_state() to match what index.html expects.
Also synced plugin's monop_parser.py copy.
- Direct buy: set property_owner when buy confirmed via checkpoint
- Auction: set property_owner when 'It goes to' parsed
- Historical log replay still passes (1551/1553)