Commit graph

11 commits

Author SHA1 Message Date
6d055c68a2 Fix setup visibility: bridge waits for players, observer sees registration
Bridge changes:
- Wait for at least one user to JOIN before starting monop
- Ensures observer is in channel to see all setup messages

Parser changes:
- Handle 'Player N, say me' even without prior 'How many players?'
- Infer num_players_expected from highest player number seen
- Emit state during setup phase

run_game.py changes:
- 3s stagger between bot joins so setup is visible in web UI
- Observer connects before bots to catch all registration messages
2026-02-21 11:33:28 +00:00
72d996cb4b Show players during setup: empty slots and registration progress
Parser changes:
- Track num_players_expected from user input after 'How many players?'
- Create placeholder players ('Player N') on 'say me please' prompts
- Replace placeholder names when real names appear in roll lines
- Emit state during setup phase (was returning None)
- Include phase and numPlayersExpected in state JSON

UI changes:
- Empty slots shown as dashed/dimmed panels with '?' token
- Placeholder players shown as 'Registering...'
- Registered players shown with checkmark and ,500
- Status bar shows 'Setting up · 2/3 players registered'
2026-02-21 11:24:49 +00:00
19fc56d982 Emit players in turn order, not registration order
The C code picks a starting player via dice roll but doesn't reorder
the player array. The parser now tracks _first_player_idx and rotates
the players list in get_state() so the UI shows them in actual turn
order.
2026-02-21 11:02:22 +00:00
7a4346a53f Fix trade race condition: move trade/roll decision to -- Command: handler
The root cause: checkpoint handler queued .trade via say_delayed, but
monop sends '-- Command:' before processing the trade. The old handler
reset in_trade and queued .roll, so both commands got sent.

Fix: checkpoint handler no longer sends commands. The -- Command:
prompt is where the bot decides to trade or roll, matching how monop
actually works (-- Command: is the interactive prompt).

Also: no trades while in jail (jail has no -- Command: before roll).

Updated all tests to reflect the new flow.
2026-02-21 10:55:33 +00:00
8bbadba7d9 Fix trade-in-jail bug: jail handler must not roll during active trade
Added guard in jail turn handler to skip rolling when in_trade is True.
The roll happens later when '-- Command:' arrives after trade completes.

Added 5 regression tests for the exact failing sequence.
2026-02-21 10:45:15 +00:00
d31a09e754 Fix trade logic in player bots
- Handle 'Which player do you wish to trade with?' prompt when
  in_trade is True (was silently returning, causing bot to roll
  during an active trade prompt)
- Simplify property trade offers to always say 'done' (cash-only
  trades) to avoid getting stuck on property list prompts
2026-02-21 10:42:57 +00:00
d2bd66ba78 Add game log to parser output for web viewer
Parser now accumulates log entries for key game events:
- Turn starts (checkpoint lines)
- Rolls, movement, passing GO
- Rent payments
- Card draws (with card text)
- Auctions, trades, resignations
- Jail (triple doubles, GO TO JAIL)
- Game start and winner

Log is capped at 100 entries in GameState, last 30 emitted in
get_state() to match what index.html expects.

Also synced plugin's monop_parser.py copy.
2026-02-21 10:30:53 +00:00
c8e5a83010 Add unit tests for autopilot players (32 tests), fix trade force=True and duplicate handler 2026-02-21 09:53:09 +00:00
44b9ed1ab1 Fix: property ownership now tracked on buy and auction
- Direct buy: set property_owner when buy confirmed via checkpoint
- Auction: set property_owner when 'It goes to' parsed
- Historical log replay still passes (1551/1553)
2026-02-21 04:14:49 +00:00
e604a32233 Add integration test - parser matches monop state perfectly (7/7 checks pass) 2026-02-21 03:50:08 +00:00
57aae01e1b Add monop parser and test suite - 1551/1553 checkpoints pass 2026-02-21 03:10:53 +00:00