Add house buying/selling sub-parser with full integration

New file: house_parser.py — self-contained state machine for the interactive
house buy/sell dialog. Parses:
- Property prompts ('PropName (N): ') to capture current house count
- Player responses (how many to buy/sell)
- Auto-skipped prompts (hotel during buy, 0 houses during sell)
- Error retries ('spread too wide', 'too many')
- Confirmation ('Is that ok?' → y/n)

Returns a result dict with {action, changes: {sq_id: new_count}, cost}
when the dialog completes.

Integration: monop_parser feeds every line (bot + player) to HouseParser.
On result, applies house count changes to property_houses.

Tests:
- test_house_parser.py (18 tests): buy/sell basics, hotel, error retry,
  real log replay (lines 59, 354, 4386)
- test_parser_commands.py: 4 new integration tests (buy, sell, reject,
  real log verification)

This closes the last tracking gap — house counts are now accurate at
purchase time, not just when rent is later charged.
This commit is contained in:
Jarvis 2026-02-21 19:43:03 +00:00
parent 22e98794d3
commit ea99d36657
6 changed files with 998 additions and 0 deletions

252
house_parser.py Normal file
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@ -0,0 +1,252 @@
"""
Sub-parser for the interactive house buying/selling dialog in BSD monop.
The dialog flow (buying):
1. list_cur: "Kentucky ave. (R) (0) Indiana ave. (R) (0) Illinois ave. (R) (0)"
2. "Houses will cost $N"
3. "How many houses do you wish to buy for"
4. Prompts: "Kentucky ave. (R) (0): " user enters number
5. Repeat for each property in monopoly
6. "You asked for N houses for $X"
7. "Is that ok? " y/n
Selling is identical except:
- "Houses will get you $N apiece" (step 2)
- "How many houses do you wish to sell from" (step 3)
- "You asked to sell N houses for $X" (step 6)
This parser tracks the prompts (which tell us property name + current houses)
and the user responses (how many to add/remove), then applies the changes
when confirmed.
Usage:
hp = HouseParser()
for each line:
result = hp.feed(sender, message)
if result is not None:
# result is a dict: {"action": "buy"|"sell", "changes": {sq_id: new_count}}
# or {"action": "cancel"} if rejected
"""
import re
# Lazy import to avoid circular dependency with monop_parser
_SQUARE_BY_NAME = None
def _get_square_by_name():
global _SQUARE_BY_NAME
if _SQUARE_BY_NAME is None:
from monop_parser import SQUARE_BY_NAME
_SQUARE_BY_NAME = SQUARE_BY_NAME
return _SQUARE_BY_NAME
# Property prompt: "PropName (N): " where N is digit or H
PROMPT_RE = re.compile(r'^(.+?) \((\d|H)\):\s*$')
# list_cur line: "PropName (N) PropName (N) ..." (space-separated, trailing space)
LIST_CUR_RE = re.compile(r'^((?:.+? \(\d|H\) )+)\s*$')
HOUSES_COST_RE = re.compile(r'^Houses will cost \$(\d+)$')
HOUSES_GET_RE = re.compile(r'^Houses will get you \$(\d+) apiece$')
HOW_MANY_BUY_RE = re.compile(r'^How many houses do you wish to buy for$')
HOW_MANY_SELL_RE = re.compile(r'^How many houses do you wish to sell from$')
ASKED_BUY_RE = re.compile(r'^You asked for (\d+) houses for \$(\d+)$')
ASKED_SELL_RE = re.compile(r'^You asked to sell (\d+) houses for \$(\d+)$')
IS_THAT_OK_RE = re.compile(r'^Is that ok\?')
SPREAD_TOO_WIDE_RE = re.compile(r"^That makes the spread too wide")
TOO_MANY_RE = re.compile(r"^That's too many")
def _resolve_property_name(name):
"""Resolve a full property name from a prompt to a square ID.
Prompts use the full name like 'Kentucky ave. (R)'
this is the square name from the C board array.
"""
return _get_square_by_name().get(name)
class HouseParser:
"""State machine for parsing house buy/sell dialogs."""
def __init__(self):
self.reset()
def reset(self):
"""Reset to idle state."""
self.state = "idle" # idle, prompting, confirming
self.action = None # "buy" or "sell"
self.price_per = 0 # cost per house (buy) or refund per house (sell)
self.prompts = [] # list of (sq_id, current_houses) in prompt order
self.responses = [] # list of int (user's count per prompt)
self._current_prompt = None # (sq_id, current_houses) waiting for response
@property
def active(self):
"""True if we're in the middle of a house dialog."""
return self.state != "idle"
def feed(self, sender, msg):
"""Feed a line. Returns a result dict when the dialog completes, else None.
sender: "monop" for bot lines, anything else for player input
msg: the message text (stripped of IRC prefix)
Returns:
None dialog still in progress (or not in a dialog)
{"action": "buy"|"sell", "changes": {sq_id: new_house_count}, "cost": int}
{"action": "cancel"} player rejected or dialog reset
"""
msg = msg.strip()
is_bot = (sender == "monop")
if self.state == "idle":
return self._handle_idle(msg, is_bot)
elif self.state == "prompting":
return self._handle_prompting(msg, is_bot)
elif self.state == "confirming":
return self._handle_confirming(msg, is_bot)
return None
def _handle_idle(self, msg, is_bot):
if not is_bot:
return None
m = HOUSES_COST_RE.match(msg)
if m:
self.action = "buy"
self.price_per = int(m.group(1))
return None
m = HOUSES_GET_RE.match(msg)
if m:
self.action = "sell"
self.price_per = int(m.group(1))
return None
if HOW_MANY_BUY_RE.match(msg):
self.state = "prompting"
self.action = "buy"
self.prompts = []
self.responses = []
return None
if HOW_MANY_SELL_RE.match(msg):
self.state = "prompting"
self.action = "sell"
self.prompts = []
self.responses = []
return None
return None
def _handle_prompting(self, msg, is_bot):
if is_bot:
# Property prompt from monop
m = PROMPT_RE.match(msg)
if m:
name = m.group(1)
houses_str = m.group(2)
houses = 5 if houses_str == 'H' else int(houses_str)
sq_id = _resolve_property_name(name)
if sq_id is not None:
self._current_prompt = (sq_id, houses)
self.prompts.append((sq_id, houses))
else:
# Can't resolve — still track position
self._current_prompt = (None, houses)
self.prompts.append((None, houses))
# Hotel prompt during buying: C auto-sets input to 0, no user input
if self.action == "buy" and houses == 5:
self.responses.append(0)
self._current_prompt = None
# Zero houses prompt during selling: C auto-sets input to 0
elif self.action == "sell" and houses == 0:
self.responses.append(0)
self._current_prompt = None
return None
# Confirmation line — all prompts done
m = ASKED_BUY_RE.match(msg) or ASKED_SELL_RE.match(msg)
if m:
self.state = "confirming"
self._current_prompt = None
return None
# Error: spread too wide or too many — retry
if SPREAD_TOO_WIDE_RE.match(msg) or TOO_MANY_RE.match(msg):
# C code retries — for "too many" it re-prompts same property,
# for "spread too wide" it restarts all prompts
if SPREAD_TOO_WIDE_RE.match(msg):
self.prompts = []
self.responses = []
self._current_prompt = None
elif TOO_MANY_RE.match(msg):
# Re-prompt the same property (pop last response and prompt;
# C will re-output the prompt line which re-adds it)
if self.responses:
self.responses.pop()
if self.prompts:
self.prompts.pop()
self._current_prompt = None
return None
return None
else:
# Player response to a prompt
if self._current_prompt is not None:
try:
count = int(msg.lstrip('.'))
self.responses.append(count)
except ValueError:
pass # invalid input, C will re-prompt
self._current_prompt = None
return None
def _handle_confirming(self, msg, is_bot):
if is_bot:
# "Is that ok?" — wait for player response
return None
# Player says yes or no
answer = msg.lstrip('.').lower()
if answer in ('y', 'yes'):
result = self._compute_result()
self.reset()
return result
else:
# Rejected
self.reset()
return {"action": "cancel"}
def _compute_result(self):
"""Compute the final house counts after confirmation."""
changes = {}
for i, (sq_id, current) in enumerate(self.prompts):
if sq_id is None:
continue
if i >= len(self.responses):
continue
delta = self.responses[i]
if delta == 0:
continue
if self.action == "buy":
new_count = current + delta
else: # sell
new_count = current - delta
changes[sq_id] = max(0, min(5, new_count))
total_houses = sum(self.responses[:len(self.prompts)])
cost = total_houses * self.price_per
return {
"action": self.action,
"changes": changes,
"cost": cost,
}

View file

@ -259,6 +259,10 @@ class MonopParser:
# House buy/sell confirmation pending
self._house_buy_pending = None # (count, cost)
self._house_sell_pending = None # (count, price)
# Sub-parser for interactive house dialogs
from house_parser import HouseParser
self._house_parser = HouseParser()
self._resign_pending = False
self._resign_target = None
self._waiting_resign_target = False
@ -366,6 +370,12 @@ class MonopParser:
message_raw = message_full.rstrip()
message = message_full.strip()
# Feed to house sub-parser (needs both bot and player lines)
if self.game:
house_result = self._house_parser.feed(sender, message)
if house_result is not None:
self._apply_house_result(house_result)
# Track user input
if sender != "monop":
user_msg = message.lstrip('.')
@ -1235,6 +1245,22 @@ class MonopParser:
g.game_active = False
return
def _apply_house_result(self, result):
"""Apply the result from the house sub-parser to game state."""
g = self.game
if not g or result["action"] == "cancel":
return
for sq_id, new_count in result["changes"].items():
if new_count > 0:
g.property_houses[sq_id] = new_count
else:
g.property_houses.pop(sq_id, None)
action = "Built" if result["action"] == "buy" else "Sold"
total = sum(result["changes"].values()) if result["action"] == "buy" else result["cost"] // max(1, result.get("cost", 1))
cp = g.current_player
if cp:
g.add_log(f"{action} houses (${result['cost']})", player=cp.name)
def _resolve_mortgage(self, player, amount):
"""Try to identify which property was mortgaged and set its mortgage flag."""
g = self.game

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@ -0,0 +1,252 @@
"""
Sub-parser for the interactive house buying/selling dialog in BSD monop.
The dialog flow (buying):
1. list_cur: "Kentucky ave. (R) (0) Indiana ave. (R) (0) Illinois ave. (R) (0)"
2. "Houses will cost $N"
3. "How many houses do you wish to buy for"
4. Prompts: "Kentucky ave. (R) (0): " user enters number
5. Repeat for each property in monopoly
6. "You asked for N houses for $X"
7. "Is that ok? " y/n
Selling is identical except:
- "Houses will get you $N apiece" (step 2)
- "How many houses do you wish to sell from" (step 3)
- "You asked to sell N houses for $X" (step 6)
This parser tracks the prompts (which tell us property name + current houses)
and the user responses (how many to add/remove), then applies the changes
when confirmed.
Usage:
hp = HouseParser()
for each line:
result = hp.feed(sender, message)
if result is not None:
# result is a dict: {"action": "buy"|"sell", "changes": {sq_id: new_count}}
# or {"action": "cancel"} if rejected
"""
import re
# Lazy import to avoid circular dependency with monop_parser
_SQUARE_BY_NAME = None
def _get_square_by_name():
global _SQUARE_BY_NAME
if _SQUARE_BY_NAME is None:
from monop_parser import SQUARE_BY_NAME
_SQUARE_BY_NAME = SQUARE_BY_NAME
return _SQUARE_BY_NAME
# Property prompt: "PropName (N): " where N is digit or H
PROMPT_RE = re.compile(r'^(.+?) \((\d|H)\):\s*$')
# list_cur line: "PropName (N) PropName (N) ..." (space-separated, trailing space)
LIST_CUR_RE = re.compile(r'^((?:.+? \(\d|H\) )+)\s*$')
HOUSES_COST_RE = re.compile(r'^Houses will cost \$(\d+)$')
HOUSES_GET_RE = re.compile(r'^Houses will get you \$(\d+) apiece$')
HOW_MANY_BUY_RE = re.compile(r'^How many houses do you wish to buy for$')
HOW_MANY_SELL_RE = re.compile(r'^How many houses do you wish to sell from$')
ASKED_BUY_RE = re.compile(r'^You asked for (\d+) houses for \$(\d+)$')
ASKED_SELL_RE = re.compile(r'^You asked to sell (\d+) houses for \$(\d+)$')
IS_THAT_OK_RE = re.compile(r'^Is that ok\?')
SPREAD_TOO_WIDE_RE = re.compile(r"^That makes the spread too wide")
TOO_MANY_RE = re.compile(r"^That's too many")
def _resolve_property_name(name):
"""Resolve a full property name from a prompt to a square ID.
Prompts use the full name like 'Kentucky ave. (R)'
this is the square name from the C board array.
"""
return _get_square_by_name().get(name)
class HouseParser:
"""State machine for parsing house buy/sell dialogs."""
def __init__(self):
self.reset()
def reset(self):
"""Reset to idle state."""
self.state = "idle" # idle, prompting, confirming
self.action = None # "buy" or "sell"
self.price_per = 0 # cost per house (buy) or refund per house (sell)
self.prompts = [] # list of (sq_id, current_houses) in prompt order
self.responses = [] # list of int (user's count per prompt)
self._current_prompt = None # (sq_id, current_houses) waiting for response
@property
def active(self):
"""True if we're in the middle of a house dialog."""
return self.state != "idle"
def feed(self, sender, msg):
"""Feed a line. Returns a result dict when the dialog completes, else None.
sender: "monop" for bot lines, anything else for player input
msg: the message text (stripped of IRC prefix)
Returns:
None dialog still in progress (or not in a dialog)
{"action": "buy"|"sell", "changes": {sq_id: new_house_count}, "cost": int}
{"action": "cancel"} player rejected or dialog reset
"""
msg = msg.strip()
is_bot = (sender == "monop")
if self.state == "idle":
return self._handle_idle(msg, is_bot)
elif self.state == "prompting":
return self._handle_prompting(msg, is_bot)
elif self.state == "confirming":
return self._handle_confirming(msg, is_bot)
return None
def _handle_idle(self, msg, is_bot):
if not is_bot:
return None
m = HOUSES_COST_RE.match(msg)
if m:
self.action = "buy"
self.price_per = int(m.group(1))
return None
m = HOUSES_GET_RE.match(msg)
if m:
self.action = "sell"
self.price_per = int(m.group(1))
return None
if HOW_MANY_BUY_RE.match(msg):
self.state = "prompting"
self.action = "buy"
self.prompts = []
self.responses = []
return None
if HOW_MANY_SELL_RE.match(msg):
self.state = "prompting"
self.action = "sell"
self.prompts = []
self.responses = []
return None
return None
def _handle_prompting(self, msg, is_bot):
if is_bot:
# Property prompt from monop
m = PROMPT_RE.match(msg)
if m:
name = m.group(1)
houses_str = m.group(2)
houses = 5 if houses_str == 'H' else int(houses_str)
sq_id = _resolve_property_name(name)
if sq_id is not None:
self._current_prompt = (sq_id, houses)
self.prompts.append((sq_id, houses))
else:
# Can't resolve — still track position
self._current_prompt = (None, houses)
self.prompts.append((None, houses))
# Hotel prompt during buying: C auto-sets input to 0, no user input
if self.action == "buy" and houses == 5:
self.responses.append(0)
self._current_prompt = None
# Zero houses prompt during selling: C auto-sets input to 0
elif self.action == "sell" and houses == 0:
self.responses.append(0)
self._current_prompt = None
return None
# Confirmation line — all prompts done
m = ASKED_BUY_RE.match(msg) or ASKED_SELL_RE.match(msg)
if m:
self.state = "confirming"
self._current_prompt = None
return None
# Error: spread too wide or too many — retry
if SPREAD_TOO_WIDE_RE.match(msg) or TOO_MANY_RE.match(msg):
# C code retries — for "too many" it re-prompts same property,
# for "spread too wide" it restarts all prompts
if SPREAD_TOO_WIDE_RE.match(msg):
self.prompts = []
self.responses = []
self._current_prompt = None
elif TOO_MANY_RE.match(msg):
# Re-prompt the same property (pop last response and prompt;
# C will re-output the prompt line which re-adds it)
if self.responses:
self.responses.pop()
if self.prompts:
self.prompts.pop()
self._current_prompt = None
return None
return None
else:
# Player response to a prompt
if self._current_prompt is not None:
try:
count = int(msg.lstrip('.'))
self.responses.append(count)
except ValueError:
pass # invalid input, C will re-prompt
self._current_prompt = None
return None
def _handle_confirming(self, msg, is_bot):
if is_bot:
# "Is that ok?" — wait for player response
return None
# Player says yes or no
answer = msg.lstrip('.').lower()
if answer in ('y', 'yes'):
result = self._compute_result()
self.reset()
return result
else:
# Rejected
self.reset()
return {"action": "cancel"}
def _compute_result(self):
"""Compute the final house counts after confirmation."""
changes = {}
for i, (sq_id, current) in enumerate(self.prompts):
if sq_id is None:
continue
if i >= len(self.responses):
continue
delta = self.responses[i]
if delta == 0:
continue
if self.action == "buy":
new_count = current + delta
else: # sell
new_count = current - delta
changes[sq_id] = max(0, min(5, new_count))
total_houses = sum(self.responses[:len(self.prompts)])
cost = total_houses * self.price_per
return {
"action": self.action,
"changes": changes,
"cost": cost,
}

View file

@ -259,6 +259,10 @@ class MonopParser:
# House buy/sell confirmation pending
self._house_buy_pending = None # (count, cost)
self._house_sell_pending = None # (count, price)
# Sub-parser for interactive house dialogs
from house_parser import HouseParser
self._house_parser = HouseParser()
self._resign_pending = False
self._resign_target = None
self._waiting_resign_target = False
@ -366,6 +370,12 @@ class MonopParser:
message_raw = message_full.rstrip()
message = message_full.strip()
# Feed to house sub-parser (needs both bot and player lines)
if self.game:
house_result = self._house_parser.feed(sender, message)
if house_result is not None:
self._apply_house_result(house_result)
# Track user input
if sender != "monop":
user_msg = message.lstrip('.')
@ -1235,6 +1245,22 @@ class MonopParser:
g.game_active = False
return
def _apply_house_result(self, result):
"""Apply the result from the house sub-parser to game state."""
g = self.game
if not g or result["action"] == "cancel":
return
for sq_id, new_count in result["changes"].items():
if new_count > 0:
g.property_houses[sq_id] = new_count
else:
g.property_houses.pop(sq_id, None)
action = "Built" if result["action"] == "buy" else "Sold"
total = sum(result["changes"].values()) if result["action"] == "buy" else result["cost"] // max(1, result.get("cost", 1))
cp = g.current_player
if cp:
g.add_log(f"{action} houses (${result['cost']})", player=cp.name)
def _resolve_mortgage(self, player, amount):
"""Try to identify which property was mortgaged and set its mortgage flag."""
g = self.game

346
test_house_parser.py Normal file
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@ -0,0 +1,346 @@
#!/usr/bin/env python3
"""Tests for the house buying/selling sub-parser."""
import sys
import os
import unittest
sys.path.insert(0, os.path.dirname(__file__))
from house_parser import HouseParser
def feed_lines(hp, lines):
"""Feed lines, return the first non-None result."""
for sender, msg in lines:
result = hp.feed(sender, msg)
if result is not None:
return result
return None
class TestBuyBasic(unittest.TestCase):
"""Basic house buying flow."""
def test_buy_3_properties(self):
"""Buy 1+1+2 houses on Red monopoly."""
hp = HouseParser()
result = feed_lines(hp, [
("monop", "Kentucky ave. (R) (0) Indiana ave. (R) (0) Illinois ave. (R) (0) "),
("monop", "Houses will cost $150"),
("monop", "How many houses do you wish to buy for"),
("monop", "Kentucky ave. (R) (0): "),
("merp", ".1"),
("monop", "Indiana ave. (R) (0): "),
("merp", ".1"),
("monop", "Illinois ave. (R) (0): "),
("merp", ".2"),
("monop", "You asked for 4 houses for $600"),
("monop", "Is that ok? "),
("merp", ".y"),
])
self.assertIsNotNone(result)
self.assertEqual(result["action"], "buy")
self.assertEqual(result["changes"], {21: 1, 23: 1, 24: 2})
self.assertEqual(result["cost"], 600)
def test_buy_2_property_monopoly(self):
"""Buy houses on a 2-property monopoly (Purple)."""
hp = HouseParser()
result = feed_lines(hp, [
("monop", "Mediterranean ave. (P) (0) Baltic ave. (P) (0) "),
("monop", "Houses will cost $50"),
("monop", "How many houses do you wish to buy for"),
("monop", "Mediterranean ave. (P) (0): "),
("fbs", ".2"),
("monop", "Baltic ave. (P) (0): "),
("fbs", ".2"),
("monop", "You asked for 4 houses for $200"),
("monop", "Is that ok? "),
("fbs", ".y"),
])
self.assertEqual(result["changes"], {1: 2, 3: 2})
self.assertEqual(result["cost"], 200)
def test_buy_with_existing_houses(self):
"""Buy more houses on properties that already have some."""
hp = HouseParser()
result = feed_lines(hp, [
("monop", "Houses will cost $100"),
("monop", "How many houses do you wish to buy for"),
("monop", "St. James pl. (O) (2): "),
("merp", ".1"),
("monop", "Tennessee ave. (O) (1): "),
("merp", ".2"),
("monop", "New York ave. (O) (1): "),
("merp", ".2"),
("monop", "You asked for 5 houses for $500"),
("monop", "Is that ok? "),
("merp", ".y"),
])
self.assertEqual(result["changes"], {16: 3, 18: 3, 19: 3})
def test_buy_rejected(self):
"""Player says no to 'Is that ok?'."""
hp = HouseParser()
result = feed_lines(hp, [
("monop", "Houses will cost $150"),
("monop", "How many houses do you wish to buy for"),
("monop", "Kentucky ave. (R) (0): "),
("merp", ".1"),
("monop", "Indiana ave. (R) (0): "),
("merp", ".1"),
("monop", "Illinois ave. (R) (0): "),
("merp", ".1"),
("monop", "You asked for 3 houses for $450"),
("monop", "Is that ok? "),
("merp", ".n"),
])
self.assertEqual(result, {"action": "cancel"})
self.assertFalse(hp.active)
def test_buy_to_hotel(self):
"""Buy up to hotel (5 houses)."""
hp = HouseParser()
result = feed_lines(hp, [
("monop", "Houses will cost $200"),
("monop", "How many houses do you wish to buy for"),
("monop", "Park place (D) (4): "),
("fbs", ".1"),
("monop", "Boardwalk (D) (4): "),
("fbs", ".1"),
("monop", "You asked for 2 houses for $400"),
("monop", "Is that ok? "),
("fbs", ".y"),
])
self.assertEqual(result["changes"], {37: 5, 39: 5})
def test_buy_skip_hotel(self):
"""Property already has hotel — prompt shows (H), auto-skipped."""
hp = HouseParser()
result = feed_lines(hp, [
("monop", "Houses will cost $50"),
("monop", "How many houses do you wish to buy for"),
("monop", "Oriental ave. (L) (3): "),
("fbs", ".2"),
("monop", "Vermont ave. (L) (H):"), # auto-skipped
("monop", "Connecticut ave. (L) (4): "),
("fbs", ".1"),
("monop", "You asked for 3 houses for $150"),
("monop", "Is that ok? "),
("fbs", ".y"),
])
self.assertEqual(result["changes"], {6: 5, 9: 5})
# Vermont (8) not in changes — already at hotel, no change
self.assertNotIn(8, result["changes"])
class TestSellBasic(unittest.TestCase):
"""Basic house selling flow."""
def test_sell_houses(self):
"""Sell houses from Red monopoly."""
hp = HouseParser()
result = feed_lines(hp, [
("monop", "Houses will get you $75 apiece"),
("monop", "Kentucky ave. (R) (1) Indiana ave. (R) (1) Illinois ave. (R) (2) "),
("monop", "How many houses do you wish to sell from"),
("monop", "Kentucky ave. (R) (1): "),
("merp", ".1"),
("monop", "Indiana ave. (R) (1): "),
("merp", ".1"),
("monop", "Illinois ave. (R) (2): "),
("merp", ".2"),
("monop", "You asked to sell 4 houses for $300"),
("monop", "Is that ok? "),
("merp", ".y"),
])
self.assertEqual(result["action"], "sell")
self.assertEqual(result["changes"], {21: 0, 23: 0, 24: 0})
self.assertEqual(result["cost"], 300)
def test_sell_from_hotel(self):
"""Sell 1 house from a hotel."""
hp = HouseParser()
result = feed_lines(hp, [
("monop", "Houses will get you $25 apiece"),
("monop", "How many houses do you wish to sell from"),
("monop", "Oriental ave. (L) (H): "),
("fbs", ".1"),
("monop", "Vermont ave. (L) (H): "),
("fbs", ".0"),
("monop", "Connecticut ave. (L) (H): "),
("fbs", ".0"),
("monop", "You asked to sell 1 houses for $25"),
("monop", "Is that ok? "),
("fbs", ".y"),
])
self.assertEqual(result["changes"], {6: 4}) # hotel(5) - 1 = 4
def test_sell_skip_zero(self):
"""Property with 0 houses — auto-skipped during sell."""
hp = HouseParser()
result = feed_lines(hp, [
("monop", "Houses will get you $100 apiece"),
("monop", "How many houses do you wish to sell from"),
("monop", "St. James pl. (O) (0):"), # auto-skipped
("monop", "Tennessee ave. (O) (2): "),
("merp", ".1"),
("monop", "New York ave. (O) (3): "),
("merp", ".2"),
("monop", "You asked to sell 3 houses for $300"),
("monop", "Is that ok? "),
("merp", ".y"),
])
self.assertEqual(result["changes"], {18: 1, 19: 1})
self.assertNotIn(16, result["changes"]) # St. James had 0
class TestErrorHandling(unittest.TestCase):
"""Error cases and retries."""
def test_spread_too_wide_retry(self):
"""'Spread too wide' resets all prompts."""
hp = HouseParser()
result = feed_lines(hp, [
("monop", "Houses will cost $150"),
("monop", "How many houses do you wish to buy for"),
("monop", "Kentucky ave. (R) (0): "),
("merp", ".3"),
("monop", "Indiana ave. (R) (0): "),
("merp", ".0"),
("monop", "Illinois ave. (R) (0): "),
("merp", ".0"),
("monop", "That makes the spread too wide. Try again"),
# Retry
("monop", "Kentucky ave. (R) (0): "),
("merp", ".1"),
("monop", "Indiana ave. (R) (0): "),
("merp", ".1"),
("monop", "Illinois ave. (R) (0): "),
("merp", ".1"),
("monop", "You asked for 3 houses for $450"),
("monop", "Is that ok? "),
("merp", ".y"),
])
self.assertIsNotNone(result)
self.assertEqual(result["changes"], {21: 1, 23: 1, 24: 1})
def test_too_many_retry(self):
"""'Too many' re-prompts same property."""
hp = HouseParser()
result = feed_lines(hp, [
("monop", "Houses will cost $150"),
("monop", "How many houses do you wish to buy for"),
("monop", "Kentucky ave. (R) (3): "),
("merp", ".5"),
("monop", "That's too many. The most you can buy is 2"),
("monop", "Kentucky ave. (R) (3): "),
("merp", ".2"),
("monop", "Indiana ave. (R) (3): "),
("merp", ".2"),
("monop", "Illinois ave. (R) (3): "),
("merp", ".2"),
("monop", "You asked for 6 houses for $900"),
("monop", "Is that ok? "),
("merp", ".y"),
])
self.assertEqual(result["changes"], {21: 5, 23: 5, 24: 5})
def test_resets_after_completion(self):
"""Parser resets to idle after completion."""
hp = HouseParser()
feed_lines(hp, [
("monop", "Houses will cost $50"),
("monop", "How many houses do you wish to buy for"),
("monop", "Mediterranean ave. (P) (0): "),
("fbs", ".1"),
("monop", "Baltic ave. (P) (0): "),
("fbs", ".1"),
("monop", "You asked for 2 houses for $100"),
("monop", "Is that ok? "),
("fbs", ".y"),
])
self.assertFalse(hp.active)
self.assertEqual(hp.state, "idle")
class TestRealLog(unittest.TestCase):
"""Replay real log segments through the sub-parser."""
def _replay_segment(self, start, end):
"""Replay lines start..end from test log through HouseParser."""
hp = HouseParser()
results = []
with open("test_data/monop.log") as f:
for i, line in enumerate(f, 1):
if i < start:
continue
if i > end:
break
parts = line.rstrip('\n').split('\t', 2)
if len(parts) < 3:
continue
sender = parts[1].strip().lstrip('@')
msg = parts[2]
r = hp.feed(sender, msg)
if r is not None:
results.append(r)
return results, hp
def test_real_buy_line_59(self):
"""Real log: merp buys 1+1+2 houses on Red (lines 59-73)."""
results, hp = self._replay_segment(59, 73)
self.assertEqual(len(results), 1)
r = results[0]
self.assertEqual(r["action"], "buy")
# Kentucky=21, Indiana=23, Illinois=24
self.assertEqual(r["changes"], {21: 1, 23: 1, 24: 2})
self.assertEqual(r["cost"], 600)
def test_real_sell_line_354(self):
"""Real log: merp sells 1+1+2 houses from Red (lines 354-366)."""
results, hp = self._replay_segment(354, 366)
self.assertEqual(len(results), 1)
r = results[0]
self.assertEqual(r["action"], "sell")
self.assertEqual(r["changes"], {21: 0, 23: 0, 24: 0})
def test_real_sell_hotel_line_4386(self):
"""Real log: Derecho sells 1 hotel from Oriental (lines 4386-4399)."""
results, hp = self._replay_segment(4386, 4399)
self.assertEqual(len(results), 1)
r = results[0]
self.assertEqual(r["action"], "sell")
# Oriental (6): H(5) - 1 = 4
self.assertEqual(r["changes"][6], 4)
class TestActiveState(unittest.TestCase):
"""Test the active property."""
def test_not_active_initially(self):
hp = HouseParser()
self.assertFalse(hp.active)
def test_active_during_prompts(self):
hp = HouseParser()
hp.feed("monop", "Houses will cost $150")
hp.feed("monop", "How many houses do you wish to buy for")
self.assertTrue(hp.active)
def test_active_during_confirm(self):
hp = HouseParser()
feed_lines(hp, [
("monop", "Houses will cost $50"),
("monop", "How many houses do you wish to buy for"),
("monop", "Mediterranean ave. (P) (0): "),
("fbs", ".1"),
("monop", "Baltic ave. (P) (0): "),
("fbs", ".1"),
("monop", "You asked for 2 houses for $100"),
])
self.assertTrue(hp.active)
if __name__ == "__main__":
unittest.main(verbosity=2)

View file

@ -288,5 +288,101 @@ class TestRealLogUnmortgage(unittest.TestCase):
"Indiana ave should be unmortgaged after .unm at line 36")
# =====================================================================
# House buying/selling integration (via HouseParser sub-parser)
# =====================================================================
class TestHouseIntegration(unittest.TestCase):
def test_buy_houses_updates_state(self):
"""Full house buying flow updates property_houses in main parser."""
p = setup_3player_game()
g = p.game
give_properties(g, 3, [1, 3]) # fbs owns purple monopoly
feed(p, [
"monop\tMediterranean ave. (P) (0) Baltic ave. (P) (0) ",
"monop\tHouses will cost $50",
"monop\tHow many houses do you wish to buy for",
"monop\tMediterranean ave. (P) (0): ",
"fbs\t.2",
"monop\tBaltic ave. (P) (0): ",
"fbs\t.2",
"monop\tYou asked for 4 houses for $200",
"monop\tIs that ok? ",
"fbs\t.y",
"monop\tfbs (3) (cash $1300) on === GO ===",
"monop\t-- Command: ",
])
self.assertEqual(g.property_houses.get(1), 2) # Mediterranean
self.assertEqual(g.property_houses.get(3), 2) # Baltic
def test_sell_houses_updates_state(self):
"""Full house selling flow updates property_houses."""
p = setup_3player_game()
g = p.game
give_properties(g, 3, [21, 23, 24]) # fbs owns Red
g.property_houses[21] = 2
g.property_houses[23] = 2
g.property_houses[24] = 3
feed(p, [
"monop\tHouses will get you $75 apiece",
"monop\tKentucky ave. (R) (2) Indiana ave. (R) (2) Illinois ave. (R) (3) ",
"monop\tHow many houses do you wish to sell from",
"monop\tKentucky ave. (R) (2): ",
"fbs\t.2",
"monop\tIndiana ave. (R) (2): ",
"fbs\t.2",
"monop\tIllinois ave. (R) (3): ",
"fbs\t.3",
"monop\tYou asked to sell 7 houses for $525",
"monop\tIs that ok? ",
"fbs\t.y",
"monop\tfbs (3) (cash $2025) on === GO ===",
"monop\t-- Command: ",
])
self.assertNotIn(21, g.property_houses) # all gone
self.assertNotIn(23, g.property_houses)
self.assertNotIn(24, g.property_houses)
def test_buy_rejected_no_change(self):
"""Rejected house purchase doesn't change state."""
p = setup_3player_game()
g = p.game
give_properties(g, 3, [1, 3])
feed(p, [
"monop\tHouses will cost $50",
"monop\tHow many houses do you wish to buy for",
"monop\tMediterranean ave. (P) (0): ",
"fbs\t.2",
"monop\tBaltic ave. (P) (0): ",
"fbs\t.2",
"monop\tYou asked for 4 houses for $200",
"monop\tIs that ok? ",
"fbs\t.n",
])
self.assertNotIn(1, g.property_houses)
self.assertNotIn(3, g.property_houses)
def test_real_log_house_buy_line_59(self):
"""Real log: merp buys houses on Red at line 59-73."""
p = MonopParser()
with open("test_data/monop.log") as f:
for i, line in enumerate(f, 1):
p.parse_line(line.rstrip('\n'))
if i >= 73:
break
g = p.game
# Kentucky(21)=1, Indiana(23)=1, Illinois(24)=2
self.assertEqual(g.property_houses.get(21), 1)
self.assertEqual(g.property_houses.get(23), 1)
self.assertEqual(g.property_houses.get(24), 2)
if __name__ == "__main__":
unittest.main(verbosity=2)