monop-state/screenshot_states.py

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#!/usr/bin/env python3
"""Take screenshots of specific game states by writing synthetic game-state.json."""
import json, os, sys, time, subprocess
from datetime import datetime, timezone
from playwright.sync_api import sync_playwright
SITE_DIR = os.path.join(os.path.dirname(__file__), "site")
STATE_PATH = os.path.join(SITE_DIR, "game-state.json")
SCREENSHOTS_DIR = os.path.join(os.path.dirname(__file__), "screenshots")
os.makedirs(SCREENSHOTS_DIR, exist_ok=True)
sys.path.insert(0, os.path.dirname(__file__))
from monop_parser import MonopParser
_p = MonopParser()
_p.parse_line("2026-01-01 00:00:00\tmonop\tHow many players? ")
_p.parse_line("2026-01-01 00:00:00\talice\t3")
SQUARES = _p.get_state()["squares"]
def make_player(name, number, money, location, properties=None, inJail=False, bankrupt=False):
d = {
"name": name, "number": number, "money": money, "location": location,
"inJail": inJail, "jailTurns": 0, "doublesCount": 0,
"getOutOfJailFreeCards": 0, "properties": properties or [],
}
if bankrupt:
d["bankrupt"] = True
return d
def write_state(state):
state["lastUpdated"] = datetime.now(timezone.utc).isoformat()
state.setdefault("squares", SQUARES)
with open(STATE_PATH, "w") as f:
json.dump(state, f, indent=2)
def take_screenshot(page, name):
page.goto("http://localhost:9998")
page.wait_for_timeout(4000)
path = os.path.join(SCREENSHOTS_DIR, f"{name}.png")
page.screenshot(path=path, full_page=True)
print(f"[screenshot] {path}")
def main():
server = subprocess.Popen(
[sys.executable, "-m", "http.server", "9998", "--directory", SITE_DIR],
stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL
)
time.sleep(1)
try:
with sync_playwright() as p:
browser = p.chromium.launch()
page = browser.new_page(viewport={"width": 1280, "height": 1600})
# 1: Single player joined during setup
write_state({
"players": [make_player("alice", 1, 1500, 0)],
"currentPlayer": None,
"log": [
{"text": "Game for 3 players", "player": None, "timestamp": "2026-01-01 00:00:00"},
{"text": "alice joined the game", "player": "alice", "timestamp": "2026-01-01 00:00:01"},
],
"phase": "setup",
"numPlayersExpected": 3,
})
take_screenshot(page, "single_player_joined")
# 2: Game over — players bankrupt
write_state({
"players": [
make_player("alice", 1, 4200, 24, [1, 3, 5, 11, 13, 14, 15, 21, 23, 24, 25, 37, 39]),
make_player("bob", 2, 0, 18, bankrupt=True),
make_player("charlie", 3, 0, 6, bankrupt=True),
],
"currentPlayer": 1,
"log": [
{"text": "bob is bankrupt!", "player": "bob", "timestamp": "2026-01-01 01:30:00"},
{"text": "charlie is bankrupt!", "player": "charlie", "timestamp": "2026-01-01 01:45:00"},
{"text": "alice WINS!", "player": "alice", "timestamp": "2026-01-01 01:45:01"},
],
"phase": "over",
})
take_screenshot(page, "player_bankrupt_game_over")
browser.close()
finally:
server.terminate()
server.wait()
if __name__ == "__main__":
main()