🎪 Generative pixel/glitch art in Go — pure math × chaos
New algorithms: - topo-drift: topographic contour maps with fractal elevation, contour line rendering, and horizontal drift displacement - chromatic-shatter: RGB channel displacement through geometric shard zones with quadratic falloff and edge glow Evolved: - fractal-burn: now rotates between 4 color palettes (classic purple-fire, ocean abyss, toxic green, infrared) Pool: 12 -> 14 algorithms |
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| output | ||
| .gitignore | ||
| daily.go | ||
| index.html | ||
| main.go | ||